I Hope You re Not Going Ot Attack Me Again Skyrim Npc
. .
Full mod translations on Nexus:
Follower affecting mods I utilise with UFO
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The reception you guys gave this mod is neat! and while I attempt to thank anybody and reply to all comments, I might miss a few. So to anyone i might have missed or those that just endorsed or voted as fotm to prove support, without leaving a comment, I'd like to say that I appreciate it very much and think y'all are crawly as this guy thinks he is. :)
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PATCH 1.7/DLC DIALOGUE BETHESDA Issues: Custom dialogues won't testify immediately or piece of work properly.
SOLUTION: Salvage GAME, LOAD THAT Salvage, DIALOGUE Volition Testify/WORK NOW. (Fixed from update 1.2h and above)
DAWNGUARD FOLLOWER COMPATIBILITY:
*Note* Only needed for i.2i or BELOW
Install UFO - Dawnguard AddOn, identify information technology later on UFO main esp.
HEARTFIRE FOLLOWER COMPATIBILITY:
*NOTE* Only needed for 1.2i or Below
Install UFO Heartfire AddOn, place it after UFO/Dawnguard AddOn in load lodge (beneath them/bottommost)
DRAGONBORN FOLLOWER COMPATIBILITY:
*NOTE* 1.2i or BELOW version: UFO Dragonborn Patch - Unofficial past Ghostfish
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UFO - Ultimate Follower Overhaul (v1.8 Skyrim or higher required)
UFO is a ready of tools and enhancements to the followers system that will let for better control and usability of followers.
GOALS:
Make it uncomplicated, then it works even for people that don't read description instruction.
Give new and expand existing follower options.
Gear up broken stuff from vanilla.
Make it piece of cake to use...
Ensure compatibility with most blazon of mods.
FEATURES:
ane) Dialogue:
a) Y'all know... (A dialogue branch containing diverse options depending on NPC you are interacting with)
--You are important./Everyone dies... (Gear up follower essential so that information technology takes damage, simply just goes downwardly on one knee or mortal. Mortal = can be killed and no health regeneration)
--You could dress better. (Converts unmovable, invisible outfit follower has to regular gear that can be removed then followers will wear whatever thespian places in their inventory)
--Relax for a while./Time to become. (Follower stays on the location doing diverse things. If set to mortal, relaxing regenerates health every bit of 1.1b)
--In gainsay mistakes happen. Forgive and forget./Anyone hurts you, make them pay.(Set follower to react/ignore friendly hits by thespian)
--You are naked... (Makes a naked follower dress)
--Speaking of magic... (a branch containing dialogue concerning magic)
----Study that book, you will find it useful. (Make follower utilise a spell tome from inventory to learn a spell[vanilla])
----Forget you lot e'er knew magic. It is a vile art. (Make follower forget learned spells)
--I need your help./Y'all are dismissed. (Recruit/dismiss guards from party. Requires you lot exist a Thane and have a houscarl with you)
--Nothing, lamentable. (Finish conversation.)
b) Then what are you good at? (Will display follower statistics with current equipment bonuses)
c) Train some, you are weak... (Will level upwardly follower statistics to friction match current level)
two) Follower Limit -- Amount of followers you tin accept back-trail you has been raised to 15 (not including dogs or quest NPCs). This limit is shared with the number of followers you can accept relaxing at place of your choosing.
3) Riding for followers -- 8 follower horses can exist establish at major cities and stables around Skyrim for followers to ride.
Gear for horses can exist bought at Whiterun Stable.
From Skulvar at Whiterun stable yous tin buy:
--
[Equus caballus Tack] Basic Gear -- When placed in UFO horse inventory: UFO Horse will follow you while you lot are mounted, fast travel later you while you are mounted. Followers will port ahead and horses will come up after you await for 1h. Price: 1000 gold
-- [Equus caballus Tack] Martingale -- When placed in UFO horse Inventory: UFO Horse will expect in place when dismounted. Used to leave horses at desired locations. Price: 200 gold
-- [Horse] Interact -- Likewise you lot can become training in equus caballus treatment. This will add together "[Horse] Interact" item to your inventory. Equip it in hand and employ on UFO horse. This will open UFO horse Inventory. Price: 500 gilded [As of one.2g works on players horse too.]
UFO horses with no Horse Tackle volition become back to location you found them in one case dismounted.
-- While mounted--
Follower and equus caballus will fast travel with actor [with one.vi followers will fast travel ahead of horses, waiting 1h will port horses to your location. being worked on atm to restore old functionality.]
Follower horses will follow the lead equus caballus when ridden past role player (allows you to relocate horses)
Followers will not engage in gainsay unless player is attacked
Using Relax Vocalization Control 2x(twice) will command followers to dismount (should you lot not wish to wait for them to dismount on their ain)
--Not mounted--
Follower horses volition not fast travel
Follower Horses will stay on location where they were dismounted by follower
five) Group commands :
Book "Field Command" found in Breezehome will teach y'all voice commands. They are used as any voice power pressing Z(vocalisation bandage button past default).
- Tin be bought from Skulvar at Whiterun Stable. Requirements: 50 Speechcraft, 5000 gilded (i.2f)
--Command Relax (All followers within range volition enter sandbox behavior waiting on the location and doing different things. Group relax does regenerate mortal followers. Use again for followers to finish relaxing)
--Command Stop (All followers withing range volition receive expect society. Utilize again for followers to beginning post-obit you.)
--Command Flee(If battle is going poorly command your followers to flee. They will disengage and run after player. Apply again to finish fleeing behavior. While fleeing followers will non use horses.)
--Command Stop Fighting (Should followers start fighting amongst themselves this will shout them to a stop.)
TIP: Commands tin can be hotkeyed to number buttons for faster employ (in my case i bound them to 5,6,vii, eight buttons and i bandage them by Q)
5) Misc. :
a) Houscarls --All houscarls will move to their towns role player firm when you buy it
b) Level caps --Level limits have been removed on vanilla followers (some possibly crave new game for level limit to be gone depending on blazon of npc introduction to the world)
c) Dual wield -- All followers can dual wield if given appropriate weaponry
d) Gender animations -- All follower animations are gender appropriate (example of Lydia by default using male person animations)
e) Weapon cartoon -- Followers draw weapons in combat and no longer each fourth dimension a player does.
f) Sneaking -- Followers will not engage while sneaking, unless spotted or combat starts.
g) Marriage -- All followers have been marked with flag to exist bachelor for spousal relationship.
h) Bow/arrows -- Endlessly spawning bow and arrows accept been removed
i) Becoming a thane of a urban center and having your housecarl with you, allows yous to ask guards of the city to aid/follow y'all.
COMPATIBILITY PATCHES:
1. Relationship Dialogue Overhaul - RDO - 1.2i file from miscellaneous, extract to data binder, enable, play.
This is the load order they go in:
UFO - Ultimate Follower Overhaul
Human relationship Dialogue Overhaul
RDO - UFO v1.2i Patch
User Reports:
HogsMaws - Found Frea from Dragonborn expansion will not rent.
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UFO - THINGS TO KNOW
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0. Read and do what is on the description page for your own benefit.
one. UFO requires one.eight or higher version of Skyrim
ii. E'er prefer the use of ORIGINAL GAME LAUNCHER to whatsoever 3rd party program for install and load society management.
3. What I write is what I hateful. If yous follow instructions every bit written, you will win.
four. If y'all take issues with functionality and did non follow instructions, follow instructions.
five. Neglect Condom Install Procedure for Beginners is made for you and to help you with removing mods properly. If you did not take old mods, all you would need to do is enable UFO and play.
6. Having bad saves from old mods is not an UFO issue, it is yours and of modern authors whose mods, being uninstalled, messed it up.
FAIL-SAFE INSTALL Procedure FOR BEGINNERS
0) Update Skyrim to i.8 or college version.
1) For everything below use ORIGINAL GAME LAUNCHER
2) Beginning Skyrim, load game, dismiss all followers,type show playerfollowercount and if it shows 0, save game, Quit.
3) Disable all mods affecting follower limit or mechanic (ILF, Mullti followers, TCG and any other) and so uninstall them.
iv) Delete any loose pex files in Information/SCRIPTS folder that are on the list i accept linked(LIST OF BAD PEX FILES )
5) Start Skyrim, load game, save game, Quit
6) Install UFO, position UFO.esp at the everyman place.
7) Start Skyrim, load game, save. Win.
8)Later this Install you tin employ whichever launcher/manager you lot please should you choose to.
UNINSTALL:
ane) (Just If Yous Exercise Not Desire To Play UFO Anymore) First dismiss all your followers.
ii) Talk to Tina the Firefly on river island by Riverwood. Clicking her 3 times will restore default follower outfits. Save. Disable UFO. Load the save you made. Now you can keep playing without UFO from that save on.
UPDATING UFO
Unless stated otherwise download updated files, extract them to data folder and when prompted supervene upon the quondam ones in in that location.
Check in ORIGINAL GAME LAUNCHER that UFO is withal lowest in load order(or where you had it earlier updating).
Beginning Game.
Actress:
Updating Direct from versions 1.0(a - f) to version i.0g and higher using Full UNINSTALL (otherwise the higher up extract,replace,play should be used) :
one) Dismiss followers, talk to TIna till you go msg to remove UFO. Save
2) Disable UFO, load then salve.
3) Excerpt new files to information folder replacing old UFO files, enable UFO in Original Game launcher, place it last in load order(or in place it was earlier being disabled). Load save. Done
TROUBLESHOOT
--Employ ORIGINAL GAME LAUNCHER--
1) If you have problems after doing Fail Prophylactic Install Procedure for Beginners, following it to the letter, you may accept:
a) Bad Relieve Game
ane) Do Neglect Safe Install Procedure on a unlike save.
2) Start new game.
3) Contact mod authors whose mods you uninstalled and got trouble from
b) You have a mod conflict.
1) Disable ALL mods you lot have and leave but UFO enabled
2) Rename Information/SCRIPTS folder to Information/0SCRIPTS
three) Load a save game you lot are sure is not corrupted by old mos beingness uninstalled and you lot accept no followers with you.
COMPATIBILITY:
0) Whatsoever mod that does not modify dialoguefollower quest/script
1) If you load below UFO, yous tin utilize mods for followers. Unless they take dialoguefollower limitation from 0)
two) Custom follower mods by default get - Level Up dialog, Display STATs dialog, More Followers at Once, Followers can Ride and can take full inventory control past telling: You could clothes improve.
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HISTORY:
This mod originally started equally an extension to TCG Tradable Companion Gear. But every bit it grew it became very extensive and finally, with the addition of more followers at in one case, i decided to brand it into its own complete modern to overhaul followers.
Reported by users, follower changing, fully compatible mods for now:
Followers tin Relax
Follower Trap Safety
Spouse can live everywhere
Move it
Mods that are compatible, only must be placed BELOW UFO in load club:
All Follower Appearance mods
Specialized followers
Essential Followers
Improve Followers (do not utilise dialogue.esp and delete C01QuestScript.pex from data/scripts binder)
NPC Editor created mods
And like..
Mods that are compatible, but must be placed Above UFO in load lodge:
Gabby the Cute Pastry Chef Companion
Off-white Khajiit
Horses for Followers (place above UFO in load order)
Horse Branding (disable BasicHorseRidingAI.esp information technology is in UFO already)
Not compatible, reported by users:
Increased Follower Limit or similar multifollower mods
Black Belfry (author is making it compatible atm, kudos to him!!)
ThuuMic
Master Shape Shifter
FSS - No intermission between lines
Castle Grey (changes default stayatplace AI making horses not stay at dismount location)
Hug Me
Herman the Mad
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UNINSTALL TS:
If you don't know how to detect Tina the Firefly:
open console, type
help Tina 4 (y'all will get "ACTI:(xxxx) "Tina The Firefly " )
player.placeatme xxxx (xxxx are ones y'all got in the line before)
She will spawn by you lot and you lot tin can talk to her about setting upwardly UFO for deletion. After y'all are done, save and quit game.
Rest is like for all other mods.
INFO:
one) Cicero and Dark Brotherhood Initiates utilise a different framework from regular followers so at present they have vanilla outfit system. I volition update if i manage some progress there.
VERSION HISTORY:
VERSIONS:
-- UFO - Ultimate Follower Overhaul AIO--
Update AIO1.2i
Inverse: Mod renamed from UFO - Ultimate Follower Overhaul AIO to UFO - Ultimate
Follower Overhaul to proceed compatibility with patches modders already
fabricated for other mods (Like RDO ane.2i patch for Realistic Dialogue
Overhaul)
Primary ane.2i
An All In One version of UFO. Contains all expansions
-- UFO - Ultimate Follower Overhaul --
Update 1.2i
FIxed: Follower Sneak/Mount mix
Update 1.2h
Added a gear up for 1.7 Skyrim patch dialogue bug. Should no longer be needed to salvage/load to get custom dialogues to work.
Update one.2g
Added Proper Relax and Flee for animal follower. Done
Dialogue choices for animal follower tweaked. Done
[Horse]Collaborate - Opens players horse inventory likewise.[It's practical and changes nothing
on role player equus caballus. And then 100% compatible with any horse mod. Hence added.]
Stop Fighting vocalism command expanded to "exotic" followers (Serana, Cicero etc.)
Misc. tweaks and fixes. Done
-- UFO - Dawnguard AddOn--
v1.0b - Added proper conditioning to several Serana rent dialogues post quest.
v1.0a - Serana should hire/dismiss ordinarily no affair the followers currently in your service.
v1.0 - Armored Trolls walk away if histrion is sneaking or riding - Fixed
This is an add-on for the DLC that I will initially apply to fix whatever upshot
that might show. Later Bethesda releases source files from the DLC I
will probably but make a whole new main esp for Dawnguard, but for at present
this is preferred as the result are minor.
-- UFO - Heartfire AddOn--
v1.0a - Added ii follow/look scripts i missed in v1.0
v1.0 - New Houscarls added to UFO system
UFO - Ultimate Follower Overhaul
Update 1.2h
Added a fix for 1.7 Skyrim patch dialogue bug. Should no longer exist needed to save/load to go custom dialogues to work.
Update 1.2g
Added Proper Relax and Flee for animate being follower. Done
Dialogue choices for animal follower tweaked. Done
[Horse]Collaborate - Opens players horse inventory too. Done.
Stop Fighting voice control expanded to "exotic" followers (Serana, Cicero etc.)
Misc. tweaks and fixes. Done
Update 1.2f
Field Command Book - Can exist bought from Skulvar at Whiterun Stable. Requirements: 50 Speechcraft, 5000 gold
Horses:
Will no longer automatically follow.
From Skulvar at Whiterun stable you tin purchase:
1. [Horse Tack] Bones Gear -- When placed in UFO horse inventory: Horse will follow you while you are mounted, fast travel after you while you lot are mounted. Followers will port alee and horses will come after you wait for 1h. Price: grand gold
2. [Horse Tack] Martingale -- When placed in UFO equus caballus Inventory: Horse will look in place once dismounted. Price: 200 gold
3. [Horse] Interact -- Also you can go grooming in horse handling. This will add "[Horse] Interact" item to your inventory. Equip it in hand and use on UFO horse. This will open up UFO equus caballus Inventory. Price: 500 gilded
UFO horses with no Horse Tackle will get back to location you found them once dismounted.
Update 1.2e
Under the hood stuff. Some cleaning, some optimizing, some work on compatibility. Done using 1.6.89 update installed.
Update i.2d
Misc:
-- Cowardly comments properly assigned to Flee mode and non regular follow mode for followers.
-- Grouped Voice Commands for easier access.
-- Misc. tweaks to AI packs.
Update 1.2c
Purchasable follower horses -- Option temporarily disabled until proper fast travel tin can be enabled on bought follower horses.
Pitiful for the inconvenience.
Update 1.2b
Features:
Sanbox expanded - Followers use piece of furniture, but also walkabout and perform random deportment independent of in game markers. Besides they tin can get drunk while relaxing, so you might have to wait for them to sober up in that example. :)
Idles - When post-obit you, followers will, when nothing is happening, play random idles.
New dialogue -- "Stay close to me and avoid combat" / "You can fight now..." - Activates/Deactivates Flee fashion ane follower at a time.
Purchasable Follower Horses -- Skulvar of Whiterun Stables sells follower horses. Price is 5000 gold a piece.
Fixes:
Guard followers: Can be hired again if killed and respawned, guard limit checks added.
Added special options for Convenient horses.
Added follower riding forth while following player using Scenic Railroad vehicle mod for traveling. No fast travel for horses while post-obit carriage for now.
Full general Misc tweaks.
Update 1.2a
Command range increased to adjust for larger battles
Followers going over lvl 100 will not interfere with commanding them.
Group Relax Command will regenerate mortal followers as dialogue relax command.
Update 1.2
Group Commands - Relax, Stop, Abscond, Finish Fighting.
Update 1.1b
Reordered dialogue options
Mortal followers heal while relaxing (Relax for a while)
UPDATE 1.1a NOTES
Gear up for some books not being consumed when used by a follower.
Spells were even so learned, simply with the book remaining it could be reused on another follower.
UPDATE 1.one NOTES
Features:
Spell learning - Give your follower a spell tome and tell him to study it -- Washed
Spell unlearning - Tell the follower to forget he always knew magic -- Done
Rent guards afterwards becoming Thane - Whindhelm, Riften, Confinement, Markarth --Washed
Friendly Burn down -- Tell follower to ignore or retaliate on friendly burn down -- Washed
Houscarls move in with you on firm purchase - Whindhelm, Riften, Solitude, Markarth -- Done
Protected followers -- Removed, can be essential or normal from now on -- Done
You know.. -- Added "Nothing, distressing." if y'all have nothing to say to NPC -- Done
Sneaking -- Followers attack only when spotted -- Done
UPLOADED
UPDATE ane.0h NOTES:
Read ane.0g for scripting changes and install possibilities equally this is the same if y'all are skipping on 1.0g and going directly to 1.0h
Features:
-Follower sandbox- Let them stay where you leave them and sandbox till you pick them upward again - Done
Fixes:
Hireling will not have your money when they are supposed to be rehired for complimentary - Done
INSTALL: 1.0g to ane.0h -- extract, supercede old files, play.
1.0a-f to 1.0h -- Equally described in ane.0g (Likewise step by step guide in UPDATING UFO department for consummate uninstall/install method)
1.0h
Features:
-Follower sandbox- Permit them stay where yous leave them and sandbox till you choice them upward over again
Fixes:
Hireling volition not take your money when they are supposed to be rehired for gratis
one.0g
-- Automated showtime upwardly script for tradable inventory removed to increase compatibility with other mods and avert possible bug with "mule" npcs having to much equipment which can cause hiccups on inventory conversion. Followers from now on have to be manually set to tradable inventory.
INSTALL:
a- Sometime USERS + REPLACE 1.0f files with 1.0g files = Everything will remain the same
b- Sometime USERS + UNINSTALL by Tina + INSTALL 1.0g = You will have to use "You know..." dialogue co-operative to ready follower inventory fully tradable once more. Note: Setting tradable inventory will spawn an additional armor set for follower, as the outfit removed will be placed as tradable gear into followers inventory.
c- NEW USERS + FAIL SAFE INSTALL = Upon hiring follower you will need to ready his inventory tradable through "Yous know.." dialogue branch using "You could dress amend" dialogue
Fixes: Fixes some follower quest vs inventory bug only only if b or c install is used. Also first fight with giant should have proper range detection now.
1.0f
-- Horses volition come to principal horse when player mounts
-- Mounted Fast Travel (upon arriving press T adn expect 1h for follower and horse to complete fast travel)
-- Horses Return to stables when no followers are with player
-- Followers exercise non seek disharmonize while mounted
--One horse at each stable
-- Lydia no longer goes to Breezehome if you did not purchase information technology
-- Issue with dogs not post-obit while you lot ride stock-still
--If named Thane, ability to recruit guards - Whiterun enabled
1.0e --
You know.. dialogue options - a new principal that will contain miscellaneous dialogue choices
You lot are of import - Will prepare current follower to essential
You are irrelevant - Will set current follower non essential
Y'all could apparel improve - Will "ufolize" custom follower from whatever mod and brand their inventory fully tradable (disclaimer: this will remove outfit from custom follower getting ufolized, to re-enable outfit you lot will need to setoutfit from console or disable/save/enable the mod the custom follower is from) [tested with CM new companions mod]
You are naked.. - Should you see a naked potential follower, tell them they are naked.
1.0d - New dialogue options, fix for Mjoll, **fix for Lydia** - recalled every bit it caused spouses to leave homes - I promise i didn't tell them to go cheat.. really.
ane.0c - Followers should not assail each other on friendly fire anymore. Or less at least :)
1.0b - Corrected a stupid scripting error i made, DB initiates and Cicero tin can be recruited now.
1.0a - Modest ready to riding detection for followers, as to preclude potential mounting, once thespian dismounts.
[size=ten]
UFO Compatibility Version PATCH NOTES
2014-01-04
* Moved .b17 to Miscellaneous files. As well many issues with .b16 and .b17 to have in a broad testing environment. Beta testers still welcome with b17, simply need to exist willing to aid troubleshoot problems.
1.2j.b17 (RC3)
-- Fixed animals behaving badly. Brute follower commands should at present be working properly again.
-- Returned Skulvar's buy horse dialogue. Unfortunately, fLokii says it may not work properly. Enabled for now for troubleshooting and input.
-- Stock-still Hearthfires ability to gift pets to children. The brute most recently spoken to volition be the target of the gift.
1.2j.b16 (RC2)
--
NOTE: Incompatible with Convenient Horses!
---- Working on getting this corrected ASAP. I accept contacted mitchalek to piece of work this out.
-- Fixed bug with update from previous UFO version and/or vanilla.
-- Added split quest to command followers. Original DialogueFollower functions now point into new quest seamlessly.
---- This should proceed added followers that remove the follower bow from destroying the entire UFO Follower system.
-- Increased follower hard limit to 20. (panel: set 0fLokiiFollowerMax to 20)
-- Increased animal hard limit to 5
1.2j.b15
-- Uploaded correct file for Dragonborn AddOn. Version 1.0b is now correct. (1.0a was incorrect)
-- Corrected typo in Tina the Firefly'south script. No more "Wan't" for you lot!
-- Updated the inner workings of the forget spells option. Should be functionally like, just more extensible for the futurity.
-- MCM Should now be 100% functional, with follower options working.
-- Added Global Variable and MCM option to enable/disable PlayerTeammate flag on dismiss.
---- Panel control "Set 0fLokiiPlayerTeammateFlag to 1" to "Reset" player teammate flag (disable) when dismissing.
---- The reason for the PlayerTeammate flag is to retain outfits and prevent nudity when dismissed. You lot have been warned.
1.2j.b14.ane
-- Added Official Dragonborn patch 1.0 -- To the 400 or so users who downloaded this, there was a bug. When Frea was supposed to go out to go to the village, she volition non go. Simply dismiss her and the quest should continue.
Version one.0a (at present available) fixes this.
---- Almost of Dragonborn SHOULD work *WITHOUT* the Dragonborn patch.
---- DB Followers may have level restrictions without patch, otherwise everything should exist working.
------ See #8 on fLokii'south sticky post to correct these issues without the Dragonborn patch.
-- Hearthfires SHOULD piece of work. *SHOULD Not NEED HEARTHFIRES PATCH*
-- Attempt to gear up DLC compatibility lawmaking.
1.2j.b14
-- Updates for Serana compatibility. *SHOULD Non NEED DAWNGUARD PATCH*
-- Serana can now dress amend. I hope all you control freaks are happy now.
-- Why on globe were we leaving dismissed followers as teammates? FTFY! (ty DreamKingMods for pointing this out)
-- Added an pick in the MCM to reset the Follower quest. This should be used for debugging purposes simply!
i.2j.b13
-- Initial framework for future cross-modernistic compatibility fixes
-- Clean repackaging of BSA avails -- might resolve some foreign problems.
-- Cleaned up "Follow me. I need your help" dialogue pick detection/correction lawmaking.
1.2j.b12
-- Rainbows and confetti
-- Further tweaks for compatibility with 3rd party (and second political party) followers.
-- MCM Stats info for agile followers. Toggles for essential, and AI info not functional yet.
one.2j.b11
-- Updated internal follower maintenance lawmaking.
1.2j.b10
-- More fixes for third party followers.
-- Initial (mostly blank) MCM card. Nothing to run across there though.
1.2j.b9
-- Edited DialogueFavorGeneric to (hopefully) work effectually any 3rd political party followers that also edited the conditions. This may crave that UFO exist moved beneath 3rd political party followers in the load order.
one.2j.b8
-- Finally squashed PlayerFollowerCount problems.
notation: in evidently English, this means if for some reason a 3rd party follower has lost their "follow me, I demand your assistance" dialogue for initial recruitment, or recruitment afterward dismissal, this *should* work to fix that.
1.2j.b7
-- Will now count followers and update PlayerFollowerCount on a regular basis.
1.2j.b6
-- Fixed some possible PlayerFollowerCount variable wonkiness
-- Better detection of active/previous speaker
1.2j.b5
-- Fixed closing dialogue while dismissing.
-- Fix attempt for 3rd political party followers non joining if y'all already take a follower.
1.2j.b4
-- Stock-still dismissing of guards (Thanks to fLokii running a standard battery of tests on my files)
i.2j.b3
-- Adjusted packages and conditions, followers experiencing the "walk domicile when player sneaks" issues should be stock-still
1.2j.b1-b2
-- Eliminated many script fragment files with a reorganization of the core script.
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Source: https://www.nexusmods.com/skyrim/mods/14037
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